King
You may only see one such vampire every thousand years, but when you do you know war is coming. These vampires have grown so old, and so powerful, that they believe it is time to fill the vampire manifest destiny, and subject every other race. With their terrible power, charisma, and the promise of an eternity of free blood, they can gather the support of most vampire lords and lieges. Those who won't join them they destroy ruthlessly.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. During battle, this unit can drain life from victims to renew its own health. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit will instantly regenerate half of the damage deal on it with non-arcane attacks, unless it would otherwise kill it.
Information
Advances from: | |
Advances to: | |
Cost: | 133 |
HP: | 300 |
Movement: | 6 |
XP: | 250 |
Level: | 5 |
Alignment: | chaotic |
ID | Vampire King |
Abilities: | leadership, physical endurance |
Attacks (damage - count)
sword melee | 21 - 3 blade | ||
fangs melee | 16 - 2 blade | drains backstab plague | |
dementia gaze ranged | 12 - 3 arcane |
Resistances
blade | 0% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |